animation | rigging | 3D modeling |low poly modeling |texturing | motion graphics | particle simulation
CG Generalist/Motion Graphics Animator, AppliedVR 2017 - 2018, 2019
I worked with AppliedVR on two separate occasions on the same project: RelieVR (since renamed sootheVR), a VR experience using calming environments and animation to help patients dealing with chronic pain learn coping skills. It was my first foray into the field of medical VR, and I absolutely loved the opportunity to work on something that could help people.
The first time around I worked as a CG Generalist. I modeled parts of the environment and reduced and streamlined some of the geometry. I also modeled, textured, rigged and animated birds and other wildlife. I worked primarily in Maya, but also used After Effects and Spine for some additional animations.
My second stint on this project was in early 2019 as a Motion Graphics animator. I adapted a script into animation in a VR space to communicate complex concepts and ideas. I designed, directed, and animated several short experiences using particle simulation and typography. For this stage of the project I primarily worked with After Effects, Trapcode Particular, Illustrator, and Premiere.