Work History
Freelance Animator
2014 - Present

Top Hat, Freeform Labs, 8th Frame LLC, McGraw Hill, Sun Maid Raisins, McGraw Hill, various companies and individuals.

Character animation, motion graphics, graphic design, character and concept design, storyboarding, illustration, medical/technical illustration, portraiture.

Adobe Creative Suite (Photoshop, Flash, After Effects, Illustrator, InDesign, Premiere), Autodesk Maya, Toon Boom Animate Pro, Toon Boom Storyboard Pro, Trapcode Particular, Tv Paint, ZBrush, Nuke, Powerpoint, Traditional art (watercolor, pencil, oil pastel).

Animator/Motion Graphics Artist

Adapted a script into animation in a VR space to communicate complex concepts and ideas.  Designed, directed, and animated several short experiences using particle simulation, motion graphics, and typography.

Motion graphics, particle simulation, typographic animation.

Adobe After Effects, Adobe Premiere, Trapcode Particular, Adobe Illustrator, Slack.

CG Generalist/Animator
Elementary Robotics
2018 - 2019

Worked closely with engineers to create FK/IK rigs of several six-axis robot arms in Maya and animate their behaviors and personality.  Helped create a pipeline to transfer those animations onto the physical robots, and to allow other users to do so.  Built animation tools for users (animation pickers, instructional videos).  Helped prototype robot arms in Maya during initial design phase.  Animated, lit, and rendered several videos of robot arms for marketing purposes.

Character animation, mechanical rigging, 3D modeling, texturing/material creation, lighting and rendering.

Autodesk Maya, Arnold Renderer, Photoshop, Adobe Premiere, Slack.

CG Generalist
2017 - 2018

Worked as a CG Generalist for RelieVR, a VR experience using environments and animation to help patients dealing with chronic pain or labor pain learn coping skills.


Low-poly 3D modeling, texturing, rigging, and animation for a virtual reality experience.

Maya, Adobe After Effects, Spine, Adobe Photoshop.

Key Animator

"The Bohemian Rhapsody Experience" - Virtual Reality music video for Queen's "Bohemian Rhapsody," combining 2D and 3D assets.  Created in Unity for iOS 360 video and Google Cardboard VR.

Designed and animated 2D assets set to music.  Revised existing animations from other members of the animation team.  Worked with a small team under a very tight deadline.  Worked closely with director and producer to implement their creative vision.

Adobe Photoshop, Adobe Flash, Slack.

Animation Mentor
2019 - Present

Tutored animation students in the Character Animation track for Animation Mentor.  Gave students critiques on shots, walked them through problem areas, gave tips on cutting together reference, helped students figure out their workflow, and in some cases taught students how to animate in Maya.

Character animation.

Autodesk Maya, Adobe Premiere.

Hand Skills
  • 3D Animation

  • 2D/Cel Animation

  • Quadruped Animation

  • Flying Creature Animation

  • Motion Capture (capturing, cleaning, polish)

  • Digital Lighting and Rendering

  • Motion Graphics

  • Digital Painting

  • Traditional Painting

  • Autodesk Maya

  • The Adobe Suite (Photoshop, After Effects, Flash, Illustrator, InDesign, Premiere)

  • Toon Boom Animate/Storyboard Pro

  • Motion Builder

  • Unity

  • Arnold Renderer

  • TV Paint

  • Slack, Wrike, Asana

  • Microsoft Office

  • Animation Mentor (Character Animation Track 2017 - 2018, Creature Animation Track 2019, Cartoony Animation 2020)

  • University of Southern California, School of Cinematic Arts (2011 - 2015)

    • BA in Animation and Digital Arts​

  • The Animation Guild (2016)

    • Environment Design & Drawing with Jon Messer​

  • The Animation Collaborative at Pixar (2013)

    • Animation Lecture and Demo with Mike Makarewicz​

  • Studio Art Centers International, Florence, Italy (Fall Semester 2013)

  • California State Summer School for the Arts at Calarts (CSSSA/Innerspark, 2010)

    • Major in Digital Arts​

    • Double Minor in Painting and Printmaking

  • University of California, Los Angeles Summer Institutes DESMA (Design and Media Arts) 3: Game Design A & B (2010)

  • 2015 LADWP Futurethon #HacktheDrought: USC Annenberg Innovation Lab Fellowship for "Terracotta."

  • 2015 Proto Awards:  Honoree "ElemenTerra."

  • 2015 USC Undergraduate Symposium:  First Place in Arts and Digital Media for "ElemenTerra."

  • 2014 USC Science Film Competition: 2nd Place for "Terry's Sound"

  • 2013 USC Science Film Competition: 2nd Place for "Stem Cell Billy"

  • 2011 USC Ed Wood Film Festival: Honorable Mention for "Yeti Wizards"

  • 2011 USC Alphies Film Competition: Grand Prix for "Aha!"

  • 2010 UCLA DESMA 3 Game Design:  Best Game

Affiliations and Interests
  • Animation Mentor

  • Women in Animation


  • Trojan Marching Band

  • Model Drawing Collective

  • Relay for Life

  • Dungeons and Dragons

  • Renaissance Faires

  • Video games

  • Marine Biology

  • Baking

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