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2023

Kung Fu Panda 4 with DreamWorks Animation

Animation department | Animation Technical Assistant

Worked with Animation and Rigging Departments to quality control characters and assets prior to the start of animation production.  Character animation, rigging, troubleshooting, general support.

Summer Industry Course 2023 with Texas A&M University

 

The animation mentor for students in Texas A&M's Summer Industry Course.  Students in groups of 6-8 create an animated short from scratch in 14 weeks, going through every part of the pipeline.  Taught students of various experience levels.  Gave several lectures and demos, advised on project scope, met with students one on one, and held dailies and office hours.  Gave students critiques and drawovers on shots, helped them problem solve, helped students figure out their workflow.

2022

Kung Fu Panda 4 with DreamWorks Animation

Animation department | Animation Technical Assistant

Worked with Animation and Rigging Departments to quality control characters and assets prior to the start of animation production.  Character animation, rigging, troubleshooting, general support.

Trolls 3 with DreamWorks Animation

Animation department | Animation Technical Assistant

Worked with Animation and Rigging Departments to quality control characters and assets prior to the start of animation production.  Character animation, rigging, troubleshooting, general support.

Summer Industry Course 2022 with Texas A&M University

 

The animation mentor for students in Texas A&M's Summer Industry Course.  Students in groups of 6-8 create an animated short from scratch in 14 weeks, going through every part of the pipeline.  Taught students of various experience levels.  Gave several lectures and demos, advised on project scope, met with students one on one, and held dailies and office hours.  Gave students critiques and drawovers on shots, helped them problem solve, helped students figure out their workflow.

Puss in Boots:  The Last Wish with DreamWorks Animation

 

Crowds department | Cycles Animator

Created animation cycles to populate crowd simulations and single use animations to be used on promoted background characters.  Character animation.

2021

 

Ruby Gillman Teenage Kraken with DreamWorks Animation

Animation department | Animation Technical Assistant

Worked with Animation and Rigging Departments to quality control characters and assets prior to the start of animation production.  Character animation, rigging, troubleshooting, general support.

The Bad Guys with DreamWorks Animation

Crowds department | Cycles Animator

Created animation cycles to populate crowd simulations and single use animations to be used on promoted background characters.  Character animation.

Biol 67A&B:  Human Anatomy and Physiology with TopHat

Illustrated an anatomy and physiology textbook for TopHat.  Medical illustration, graphic design.

Tutoring with Animation Mentor

 

Tutored animation students in the Character Animation track for Animation Mentor.  Gave students critiques on shots, walked them through problem areas, gave tips on cutting together reference, helped students figure out their workflow, and in some cases taught students how to animate in Maya.

2020

 

12 Minutes with Annapurna Interactive

Motion capture animation for an interactive thriller about a man trapped in a time loop.  I worked in MotionBuilder to clean up and retarget the motion capture data and to animate the characters, using the mocap as a base and keyframe animation to exaggerate and refine the motion.  I made sure the animations looped and blended seamlessly and then exported them for Unity. 

Unannounced Film with David Ferino

2D character and effects animation for a short film.  Animated characters incorporated with live action actors.  Used Adobe Animate and After Effects.

Unannounced Music Video with Row Five LLC

 

Completed three large portraits to be used as key set pieces in a music video.  Traditional media.

Tutoring with Animation Mentor

 

Tutored animation students in the Character Animation track for Animation Mentor.  Gave students critiques on shots, walked them through problem areas, gave tips on cutting together reference, helped students figure out their workflow, and in some cases taught students how to animate in Maya.

2019

 

RelieVR with AppliedVR

 

Worked as an Animator/Motion Graphics Artist for RelieVR, a VR experience using environments and animation to provide an escape to patients dealing with chronic pain or labor pain and help those patients learn coping skills or prepare for care.  Adapted a script into animation in a VR space to communicate complex concepts and ideas.  Designed, directed, and animated several short experiences using particle simulation, motion graphics, and typography.  Used After Effects, Premiere, Trapcode Particular, Illustrator, and Slack.

Biol 67A Lab Manual with McGraw Hill

Illustrated an anatomy and physiology lab manual for McGraw Hill.  Medical illustration, graphic design.

Unannounced Project with Elementary Robotics

 

Worked as a CG Generalist and Character Animator for an unannounced project.  Used Maya.  3D modeling and cleanup, texturing, mechanical rigging, MEL/Python scripting, and animation.  Animated robots, helped create a pipeline to transfer those animations onto the real robot, and helped prototype designs.

Tutoring with Animation Mentor

 

Tutored animation students in the Character Animation track for Animation Mentor.  Gave students critiques on shots, walked them through problem areas, gave tips on cutting together reference, helped students figure out their workflow, and in some cases taught students how to animate in Maya.

2018

 

Unannounced Project with Elementary Robotics

 

Worked as a CG Generalist and Character Animator for an unannounced project.  Used Maya.  3D modeling and cleanup, texturing, mechanical rigging, MEL/Python scripting, and animation.  Animated robots, helped create a pipeline to transfer those animations onto the real robot, and helped prototype designs.

Introductory Anatomy and Physiology with Top Hat

Illustrated an anatomy and physiology textbook for Top Hat.  Medical illustration, graphic design.

2017

 

RelieVR with AppliedVR

 

Worked as a CG Generalist for RelieVR, a VR experience using environments and animation to provide an escape to patients dealing with chronic pain or labor pain and help those patients learn coping skills or prepare for care.  Used Maya, After Effects, Spine, and Photoshop primarily.  Low-poly 3D modeling, texturing, rigging, and animation for a virtual reality experience.

2016

 

The Bohemian Rhapsody Experience with ENOSIS VR

 

A virtual reality experiment by Google Play and Queen invites you to experience the monumental Queen track like never before. The 3D, 360 degree journey features interactive elements and spatial sound, allowing you to step inside the music.  Available for Google Cardboard and iOS in both Virtual Reality and 360 video formats.

 

I was Key Animator on the project.   I used Flash/Animate CC and a Cintiq to create 2D animations to play in a virtual reality space. I created concepts for these characters and animations.  I also revised existing animations from other members of the animation team.

2015

Terracotta

A web app that makes it easy to create beautiful, drought - friendly yards.  We connect yard owners with the information and businesses that can make change happen.  Helped organize a database of drought friendly plants, created a color palette, and created some of the art assets used in the yard creation tool.  Ongoing project.  

 

Winner of the LADWP Futurethon #HacktheDrought USC Annenberg Innovation Lab Fellowship.

Luminarias

My thesis film at USC.  5 minute 3D animated short film about a lonely young girl who follows a magic jellyfish into the sky.  Directed a small team of 9.  I did all of the 3D animation and storyboarding, as well as some 3D modeling, texturing, layout, compositing, hair and cloth dynamics, and sound design.

Screenings:

2015 Glendale International Film Festival
Glendale, California
September 26, 2015

ElemenTerra

A fully immersive virtual reality world-building sandbox experience.  You embody a young nature spirit who has to master their powers of creation.  You’re sent to a small planet to hone your skills.  You can sculpt the land, grow plants, and meet interesting creatures that will appear depending on what you grow.  I did concept art, 3D modeling, texturing, animation, and motion capture.  

First Place for Arts at the 2015 Undergraduate Symposium at USC.  

First Place for Digital Media at the 2015 Undergraduate Symposium at USC.  

Honoree at the 2015 Proto Awards.

2014

Tipster

An iPhone app that allows sports fans to get discovered as top tipsters.  Did some graphic and UI design.  Used Photoshop and Illustrator.

Terry’s Sound

5 minute science film about sound waves and hearing.  Half live action and half 2D animation.  Completed all animated segments with Photoshop and After Effects, used Maya and After Effects for some VFX and compositing.  Drew title and credits cards. 

 

2nd place at the 2014 USC Science Film Competition.

Jim’s Food

5 minute science film about growing your own sustainable food in an urban setting.  Drew title and credits cards.

Cole

2D platforming game for mobile devices.  Completed looping character animations for RoboDog.

Noemi

3D animated film with 2D elements.  Animated 2D effects using Flash.

Kafka

Live action graduate thesis film.  Completed two large paintings in American Gothic and Victorian style to be used as set dressing.

Backwards

5 minute live action film.  Created looping heart monitor animation in After Effects.

2013

CU @ USC

 

I was a crew member on this live talk show broadcast through Trojan Vision (USC's TV station).  My responsibilities included operating the camera, mixing audio, and working master control.

The Toast

I was a producer for The Toast, a live morning show broadcast through Trojan Vision (USC's TV station).  I was responsible for creating content and booking guests to appear on the show, as well as crewing at on location shoots.

The Dog-Boy

An animated short film about a boy whose dog turns into a kid.  Did some animation and some cycles for the dog in Flash.

Stem Cell Billy

A short science film about stem cells.  Half live action, half 2D animation.  Completed all the 2D animated segments with Flash.  

 

2nd place at the 2013 USC Science Film Competition.

2012

Yeti Wizards

5 minute 2D animated short for the Ed Wood Film.  Worked with a team of 2 other students to complete a film in 24 hours.  Completed several 2D animated scenes with Flash, drew backgrounds. 

 

Finalist, honorable mention.

2011

Aha!

2D animated short.  Completed several 2D animated scenes with Flash. 

 

Winner of the 2011 USC Alphies Film Competition.

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